The game that I chose is BlockBlast. The object of the game is to try and clear the grid of blocks and keep gaining points. There’s no winning it’s mainly to try and beat your high score but if you run out of space the game ends and you lose. Some strategies you could use are trying to clear as much space as possible so you can fit bigger pieces onto the grid. You can also kind of think ahead and critically think about how you can use that piece later on. BlockBlast uses inductive reasoning because I can guess and predict what pieces I might use next and they can be either wrong or right but when you first attach it to the grid you don’t automatically see that the piece might be wrong until the next set of pieces come along.