There are many examples found within the literature that illustrate the character of Mooch. Overall, Mooch is a complex individual. He seems happy and joyful most of the time, but it is noticeable that he has an underlying layer of depression and vulnerability. Mooch uses humor as a defense mechanism against his everlasting pain and trauma. This is mentioned when Mooch and Floyd were talking about the past, when Mooch said that he laughs because if he doesn’t, he “might just fall apart”. This indicates that Mooch’s jokes aren’t for fun but instead are for survival. He masks his suffering with laughter, using it as a shield against the overwhelming weight of his past trauma. Although Mooch tries to cover his pain with humor, it still sometimes comes through with no humor. Behind the smiles and laughter, Mooch feels hopeless and alone. Mooch is used to the feeling of rejection and abandonment that he says he “ain’t gonna beg nobody to care about [him]”. Instead of admitting his need and want for connection, he gets defensive. This characteristic was shaped by the neglect and trauma that he has experienced. Despite all that Mooch is going through, Mooch is resilient. When June was worried about Mooch jumping off the bridge, he said that “[he walks] across this bridge everyday”. No matter how bad things get for Mooch, this shows that he will keep pushing through. He acknowledges that the past will always be with him, but he continues to move forward. Because of these statements, Mooch is a tragic but relatable character. Although he uses humor to hide his lasting pain and depression, he can be honest at times which shows his true emotions making him a deep and layered individual.
Category Archives: Grade 11
Inductive/Deductive Reasoning in Popular Games
Mastermind
The game that I played was Mastermind. Mastermind is a game where you have to guess a code that includes 4 colors. You have 8 colors to choose from and you can guess a sequence of 4 colors from those 8 at a time. When you guess a code, red and white pegs are placed into 4 slots to determine how many colors are correct. A red peg means a color is correct and in the correct spot, and a white peg means a color is correct but in the wrong spot. Although you get this information from the red and white pegs, you do not know which colors are correct, and that is where you have to do the rest of the thinking.
Strategies
An example of a strategy I used was close to a process of elimination type of strategy, but it was also a lot of guessing. I started with placing the first 4 colors and saw if there were any that were at least correct. For example, if I didn’t get any white pegs to indicate that I got any of the first 4 colors correct, then I would know that the code involves the last 4 colors, which would be easier to work with. (Process of elimination).
How Mastermind uses Inductive/Deductive Reasoning
In Mastermind, inductive reasoning is mainly used because the game involves using specific observations, like observing patterns, to find out the code. Although, deductive reasoning is also used in the game when you build off your previous guesses, because you are using general ideas to come to a specific solution.
Core Competency Self-Assessment for Introductory Spanish 11
- I appreciate feedback on… and prefer it comes in the form of…
I usually appreciate when I get feedback on tests and prefer when it comes in the form of going through the test. Tests are usually to quiz you on your knowledge about the subject you are learning about and whenever I get something wrong, I usually don’t know it. It helps me when the teacher goes through a test after it is marked because I can see what the right answers were. It’s even better if the teacher explains how to answer the question correctly, in detail, so I am able to get an even better understanding.
