

Semester Reflection
Final Product
Our game was easy to play, with clear rules and a design that matched the Cold War theme. Players enjoyed it and said they learned about the fear between the U.S. and Soviet Union, and about women’s rights. We included real historical facts through characters like spies and FBI agents, and allowed women to take on powerful roles.
Group Collaboration
I helped my group stay on track and made sure everyone was involved. I supported others’ ideas and helped test the game to make it better. When someone suggested adding women’s roles, I supported it and helped connect it to real 1960s history.
Social Studies 10: Reflection
Most Important Topic: Cold War
Personally Significant
I chose the Cold War because it gave me creative freedom. It reminded me of the game Werewolf—people have to figure out who’s lying—which worked well for our theme.
Socially Significant
The Cold War and women’s rights movement both showed fear, change, and power struggles. Our game lets women play important roles, which connects to today’s values of fairness and equality.
Historically Significant
This was a time of big change. Women started getting more rights and were allowed in roles they didn’t have before. Our game reflects that by letting players be spies, agents, and more—just like what was happening in the 1960s.
Core Competency Reflection
- I use evidence to make decisions, like using Cold War facts to create roles and events in the game.
- I built on someone else’s idea, when we added women’s roles and connected them to real history.
- I stayed open-minded, changing from a trivia idea to a spy game to make learning more fun and interactive.