Semester Reflection
Reflecting on Our 1980s Board Game Project
Social Studies 10 – Semester Reflection
Creating a board game based on 1980s consumerism was one of the most engaging assignments I worked on this semester. Our game had a black board with neon accents to represent the decade, and players competed by collecting items that reflected consumer culture—whoever had the most points at the end won. It was simple once you got the hang of the rules and definitely fun to play. I think it looked visually appealing too.
Core Competency Reflection
I remain open minded as I explore viable options or alternative approaches, like when I…
…worked with my group to divide roles based on our strengths. I took on the research for what items to include on the consumerism cards, while someone else designed the board. This helped us make the most of our time and skills, and it showed how we stayed flexible and open to each other’s contributions when shaping the game.
An example of where I built upon someone else’s ideas is…
…during our brainstorming sessions. Everyone shared ideas, and we really built on each other’s input to shape the final design. Whether it was figuring out the rules, or choosing which 1980s elements to include, we made sure all voices were heard and built a more solid project because of it.
I can examine and evaluate to improve my own work; evidence of that is…
…I noticed that our game could’ve included more historical facts and significant events from the 1980s. While our theme and style clearly reflected the decade, the factual content could have been deeper. That realization is something I’ll definitely carry forward into future projects where historical context plays a bigger role.