I can examine and evaluate to improve my own work; evidence of that is…
Throughout our “Corporate Conquest” project, I made sure to test the game with classmates to see if anything was confusing. After each playtest, I took feedback seriously and used it to improve the instructions and balance the game. For example, when players said some events were too unpredictable or the rules weren’t clear, I rewrote sections and adjusted the cards. This helped us make the game more fun and understandable for everyone.
I look for, develop and weigh different perspectives and pieces of evidence, as demonstrated by…
When we were deciding which companies and economic events to feature on the board, I made sure everyone’s ideas were included. We discussed as a group what would make sense for the game and what would be the most interesting for players. I listened to my teammates and made sure we all agreed before making changes, so the final product reflected all our contributions and different perspectives.
I gather and synthesize information to develop logical conclusions, such as when…
While designing the Chance and Community Chest cards, I researched modern economic situations like tech booms and stock crashes. I used this information to create cards that would teach players about real-world economics, not just random events. By combining what I learned in class with current events, I helped make sure our game modeled concepts like inflation, scarcity, and supply and demand in a way that made sense and was fun to play.
